Virtua Racing vibes? Sure, but Formula Retro Racing – World Tour has a lot more content. What a way to head into the weekend - here's our interview with DrKucho, who just released his new game Moons of D… /i/web/status/1… 1 day agoĪnother new indie gem from handy_games - DE-EXIT – Eternal Matters reviewed: bit.ly/3Ak9AW5 SandBloomStudio 1 day ago Next Next post: Final Fantasy VII Remake review (PS4) Search for: Search Twitter Updates My Friend Pedro is violent and explosive fun that’s the equivalent of shutting your brain off to enjoy a good action movie without worrying too much about the plot. There could have been more depth to the narrative and gameplay, but at least I have the recent Hitman games to help me with that. Part of that is that the game has excellent replay value, as you piece together what the optimal (or most awesome) way is to tackle a level. My Friend Pedro’s visuals may not be the prettiest out there, but there’s an abundance of style that never gets old. Doing somersaults over enemies in slowmotion while bouncing bullets off a metal surface to hit them in the back feels great, and it’s a thrill to watch even when you’re just spectating. Start using the environment and the various tools within it, and you’ll feel even more like a violent superhero. Part of the brilliance, however, lies in the fact that even your least intricate kills still look great – giving you the sense that you’re a ruthless action hero. There is never just a single way to beat a level, but maximizing your score means you need a good understanding of the controls and (combo) mechanics, as well as a bit of luck. The core principle is always the same though – use a combination of acrobatics and bullet time mechanics to pull off incredibly styling kills and rack up high scores while doing so. It’s divided into small levels (or sequences) you can always go back to and replay later for higher scores. It’s something that’s quickly forgotten though, because the game doesn’t waste a lot of time getting you into the actual gameplay. The story that ties everything together is incredibly forgettable though, and a bit of a low point for something that’s so inspired by cinematic action movie styles. My Friend Pedro combines John Woo-style action sequences, Deadpool-like style, the bullet time mechanics from The Matrix and Max Payne, accessible physics from Angry Birds and the short but explosive levels from God’s Trigger and Hotline Miami – and it cooks up a great mix of a game. Luckily, those bits are actually the heart and soul of the game, so as long as that strikes a chord with you you’re in for a treat. The original trailers for My Friend Pedro all looked like compilations from an action movie that showcased the best bits, so I was curious to see how it related to the rest of the game. In a rare (and for me, cruel) twist, this was a multi-platform game that wasn’t available on the PlayStation. The initial release was only for the Switch and PC though, and the next platform to get the game was the Xbox One. When I first laid eyes on My Friend Pedro it was the summer of 2018, and it looked like a glorious highlight of publisher Devolver’s line-up for that summer’s trade shows. Hosted by 44 Bytes.My Friend Pedro has finally been released for the PlayStation 4, and it’s as much of a joy to play as I had imagined. © 2023 Hookshot Media, partner of ReedPop. Join 410,419 people following Push Square: Horizon Forbidden West's Burning Shores DLC Is Getting Re. Horizon Forbidden West: How to Get All Legendary Weapons Horizon Forbidden West: All Relic Ruins and How to Solve. PlayStation Studios: All Sony First-Party Developers and. Horizon Forbidden West Guide: Walkthrough, Tips, and Tricks Horizon Forbidden West: All Outfits, Armor, and Best Outf. New PS5, PS4 Games This Week (17th April to 23rd April) It is possible to find a rhythm, but don't expect to ace it first time - it's fiddly. Controls take some time to get used to slow-mo is practically required in order for you to dodge bullets, split the character's fire in two directions, and aim at enemies. Doing so is easier said than done, though. If you can successfully keep your combo going throughout a stage, you'll rack up big points and feel amazing. It wants you chaining together stylish kills using a variety of weapons that unlock through the story, as well as environmental cues and a generous slow-motion meter. There's a flow that the game is desperate to find. It's aiming to make the player feel like a John Wick, gun-fu master at all times, but the action is too often broken up by awkward platform or puzzle sequences. Ignoring the fact you play a character devout to a sentient and bloodthirsty banana, the game feels at odds with itself on quite a fundamental level. My Friend Pedro has finally brought its zany 2D shooting gallery to PlayStation 4, and it's a strange beast.
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